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  2. Growth Engineering - Wikipedia

    en.wikipedia.org/wiki/Growth_Engineering

    The product focused on using gamification to engage learners. [9] [10] In 2016 Growth Engineering was listed on the Mishcon Leap 100. [11] In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7, [12] and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification by Learning 24/7. [13]

  3. Sakai (software) - Wikipedia

    en.wikipedia.org/wiki/Sakai_(software)

    Sakai is a free, community-driven, open source educational software platform designed to support teaching, research and collaboration. Systems of this type are also known as learning management systems (LMS), course management systems (CMS), or virtual learning environments (VLE). Sakai is developed by a community of academic institutions ...

  4. Chamilo - Wikipedia

    en.wikipedia.org/wiki/Chamilo

    Chamilo is a free software (under GNU/GPL licensing) e-learning and content management system, aimed at improving access to education and knowledge globally.It is backed up by the Chamilo Association, which has goals including the promotion of the software, the maintenance of a clear communication channel and the building of a network of services providers and software contributors.

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  6. LAMS - Wikipedia

    en.wikipedia.org/wiki/LAMS

    LAMS can be integrated with any learning management system (LMS) that implement IMS LTI version 1.3. These include the Deep Linking and Membership extensions. The LAMS Tool Contract is an architecture to allow Tool Interoperability across LMSs. It allows tools (web applications) to become "pluggable" in any LMS. [7]

  7. D2L - Wikipedia

    en.wikipedia.org/wiki/D2L

    D2L (or Desire2Learn) is a Canada-based global software company with offices in Australia, Brazil, Europe, India, Singapore, and the United States.. D2L is the developer of the Brightspace learning management system, a cloud-based software suite used by schools, higher educational institutions, and businesses for online and blended classroom learning.

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