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  2. MyFitnessPal - Wikipedia

    en.wikipedia.org/wiki/MyFitnessPal

    MyFitnessPal is a smartphone application which uses gamification elements for exercise and diet management. The app provides multiple features for diet management. These features include the ability to enter data about food consumed, either manually or by scanning bar codes [1] and Meal Scan, a computer vision technology developed by Passio Inc., that allows users to log meals by pointing ...

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  5. Octalysis - Wikipedia

    en.wikipedia.org/wiki/Octalysis

    The Octalysis framework is used in healthcare, fitness, education, training, company, and product design to increase user engagement, ROI and motivation. [3] [4] [5] Octalysis [1] What makes Facebook so addictive? [6] mHealth has developed applications based on the Octalysis framework to assist people in self-care management and self-stress ...

  6. AOL online classes FAQs

    help.aol.com/articles/aol-online-classes-faqs

    1. Visit the AOL homepage. 2. Click Online Classes in the left hand navigation or Fitness to watch classes related to that topic. 3. A list of categories will appear under the featured video on the AOL online classes page.

  7. LinguaLeo - Wikipedia

    en.wikipedia.org/wiki/LinguaLeo

    [7] [8] The app library includes over 200,000 real-world materials to study: media articles, news, TED Talks, [9] songs, videos, stories, and jokes. [ 7 ] [ 10 ] To motivate the users, LinguaLeo adds gamification mechanics through interaction with the app's mascot Leo the Lion .