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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  3. Remember Me (software) - Wikipedia

    en.wikipedia.org/wiki/Remember_Me_(software)

    Remember Me is an app for memorizing Bible verses. [1] [2] [3] It utilizes gamification, flashcards and spaced repetition algorithms to optimize learning and retention. [2] [3] The application is available on Android, iOS, and as a web application. [2] [3]

  4. Anki (software) - Wikipedia

    en.wikipedia.org/wiki/Anki_(software)

    Damien Elmes, the Australian programmer behind the app, originally created it for learning Japanese. [32] [33] The oldest mention of Anki that the developer Damien Elmes could find in 2011 was dated 5 October 2006, which was thus declared Anki's birthdate. [34] Version 2.0 was released on 6 October 2012. Version 2.1 was released on 6 August 2018.

  5. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Toggle Notable brands and suppliers of educational software subsection. 2.1 Historical brands and suppliers. ... NASA World Wind - free software (NASA open source)

  6. Solve Education - Wikipedia

    en.wikipedia.org/wiki/Solve_Education

    Solve Education! (SE!) is a global technology non-profit organization founded in 2015 by Peng Tsin Ong and Janine Teo (Peihan). [1] [2] Solve Education! is making education and employment accessible to children and youth who do not have access to school around the globe.

  7. Savivo - Wikipedia

    en.wikipedia.org/wiki/Savivo

    Mingoville English was designed and developed as part of a project initiated by Denmark's IT Center for Education and Research under the auspices of the Danish Ministry of Education. In 2008 Savivo developed SkoleMat, a series of math games. SkoleMat is designed to cover the entire Danish Folkeskole from pre-school up to lower secondary ...

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