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The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known graph coloring problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider.
It is an extension of the planar map coloring problem (solved by the four color theorem), and was posed by Gerhard Ringel in 1959. [1] An intuitive form of the problem asks how many colors are needed to color political maps of the Earth and Moon, in a hypothetical future where each Earth country has a Moon colony which must be given the same color.
A proper vertex coloring of the Petersen graph with 3 colors, the minimum number possible.. In graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints.
Domain coloring plot of the function f(x) = (x 2 − 1)(x − 2 − i) 2 / x 2 + 2 + 2i , using the structured color function described below.. In complex analysis, domain coloring or a color wheel graph is a technique for visualizing complex functions by assigning a color to each point of the complex plane.
The top row is a series of plots using the escape time algorithm for 10000, 1000 and 100 maximum iterations per pixel respectively. The bottom row uses the same maximum iteration values but utilizes the histogram coloring method. Notice how little the coloring changes per different maximum iteration counts for the histogram coloring method plots.
The Riemann zeta function ζ(z) plotted with domain coloring. [1] The pole at = and two zeros on the critical line.. The Riemann zeta function or Euler–Riemann zeta function, denoted by the Greek letter ζ (), is a mathematical function of a complex variable defined as () = = = + + + for >, and its analytic continuation elsewhere.
The next two chapters look at two different mathematical formalizations of the problem of going from a Sudoku problem to its solution, one involving graph coloring (more precisely, precoloring extension of the Sudoku graph) and another involving using the Gröbner basis method to solve systems of polynomial equations.
The Mandelbrot set, one of the most famous examples of mathematical visualization.. Mathematical phenomena can be understood and explored via visualization.Classically, this consisted of two-dimensional drawings or building three-dimensional models (particularly plaster models in the 19th and early 20th century).