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  2. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    Virtual reality and artificial intelligence are used by automotive firms like Porsche and BMW to optimize their production chains. [13] Software developers are building VR solutions to skip redundant design workflow phases and meet end-user expectations faster and more accurately.

  3. Redshift (renderer) - Wikipedia

    en.wikipedia.org/wiki/Redshift_(renderer)

    In 2019 the Redshift Rendering Technologies Inc. was acquired along with all rights on its software product by the German 3D software company Maxon, the developer of Cinema 4D. [ 3 ] On 13 April 2021 the software received its first version for macOS , natively supporting both Apple M1 GPU and AMD GPUs on Intel-based macs. [ 5 ]

  4. List of software related to augmented reality - Wikipedia

    en.wikipedia.org/wiki/List_of_software_related...

    An embeddable, open-source, framework-independent, platform-independent, network-topology-independent, distributed AR /VR/MR engine. Written in C++; with JavaScript and HTTP Rest API (in Node.js). It creates a new abstraction layer over the hardware vendors in order to integrate the virtual and augmented reality technologies into any ...

  5. How VR Tools Like the Meta Quest Can Transform Architecture

    www.aol.com/virtual-reality-could-transform...

    A VR rendering of a classroom designed by Danish Kurani. ... But upgrades in both hardware and software mean that many architecture firms now own VR headsets, whether it be the Meta Quest or the ...

  6. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  7. Foveated rendering - Wikipedia

    en.wikipedia.org/wiki/Foveated_rendering

    In December 2019, Facebook's Oculus Quest SDK gave developers access to dynamic fixed foveated rendering, allowing the variation in level of detail to be changed on the fly via an API. [15] On January 4, 2022, Sony announced that their follow-up to PlayStation VR will include eye tracking and foveated rendering. [16]

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