When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  3. Cognitive load - Wikipedia

    en.wikipedia.org/wiki/Cognitive_load

    In cognitive psychology, cognitive load is the effort being used in the working memory.According to work conducted in the field of instructional design and pedagogy, broadly, there are three types of cognitive load: intrinsic cognitive load is the effort associated with a specific topic; extraneous cognitive load refers to the way information or tasks are presented to a learner; and germane ...

  4. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  5. Four stages of competence - Wikipedia

    en.wikipedia.org/wiki/Four_stages_of_competence

    In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time.

  6. Cognitivism (psychology) - Wikipedia

    en.wikipedia.org/wiki/Cognitivism_(psychology)

    There are some specific assumptions or principles that direct the instructional design: active involvement of the learner in the learning process, learner control, metacognitive training (e.g., self-planning, monitoring, and revising techniques), the use of hierarchical analyses to identify and illustrate prerequisite relationships (cognitive ...

  7. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.

  8. Zone of proximal development - Wikipedia

    en.wikipedia.org/wiki/Zone_of_proximal_development

    The zone of proximal development (ZPD) is a concept in educational psychology that represents the space between what a learner is capable of doing unsupported and what the learner cannot do even with support. It is the range where the learner is able to perform, but only with support from a teacher or a peer with more knowledge or expertise.

  9. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learnerlearner (i.e. communication between and among peers with or without the teacher present), Learner–instructor (i.e. student-teacher communication), and; Learner–content (i.e. intellectually interacting with content that results in changes in learners' understanding, perceptions, and cognitive structures).