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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Some games offer the player a choice of difficulty level before play begins. Video games often allow players to influence their balance by offering a choice of "difficulty levels". [32] These affect how challenging the game is to play, and usually run on a general scale of "easy", "medium", and "hard".

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    2. A character's experience level in a role-playing game, which increases through playing the game to train a character's abilities. It serves as a rough indicator of that character's overall proficiency. 3. A round or wave in a single-location game with increasing difficulty. See also difficulty level, item level, wanted level. level editor

  6. The New York Times Connections - Wikipedia

    en.wikipedia.org/wiki/The_New_York_Times_Connections

    When a player successfully identifies a group, its category is revealed along with a color-coded difficulty level: categories are rated yellow, green, blue, or purple, with yellow being the most straightforward and purple being the most difficult. Each Connections game has one category from each difficulty level. [5]

  7. Risk of Rain - Wikipedia

    en.wikipedia.org/wiki/Risk_of_Rain

    The difficulty of the game is determined by a timer. The difficulty level increases every five minutes up through ten levels, with newly spawned monsters having more health and stronger attacks. [1] Additionally, boss characters may spawn before the players have found teleporters on higher difficulties. If playing alone, the game is over when ...

  8. Game difficulty - Wikipedia

    en.wikipedia.org/?title=Game_difficulty&redirect=no

    This page was last edited on 30 March 2018, at 01:33 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...

  9. Marathon Trilogy - Wikipedia

    en.wikipedia.org/wiki/Marathon_Trilogy

    After all mission objectives are completed, the player usually has to find a terminal that teleports the character to the next level. The Marathon games have five difficulty settings: Kindergarten, Easy, Normal, Major Damage, and Total Carnage. The difficulty level primarily determines the number and strength of enemies as well as the frequency ...