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  2. Kaiserreich (mod) - Wikipedia

    en.wikipedia.org/wiki/Kaiserreich_(mod)

    Kaiserreich: Legacy of the Weltkrieg is an alternate history total conversion mod for the grand strategy video game Hearts of Iron IV (2016). Set in an alternate timeline where the Central Powers won World War I, the politics of Kaiserreich is drastically different from the politics and borders present during the real World War II, with several nations impacted by civil wars and revolutions ...

  3. Darkest Hour: A Hearts of Iron Game - Wikipedia

    en.wikipedia.org/wiki/Darkest_Hour:_A_Hearts_of...

    Darkest Hour: A Hearts of Iron Game is a grand strategy wargame that is based on Paradox Interactive's Europa Engine.. In Darkest Hour, as is the case with other Hearts of Iron titles, the player can take control of almost any country that existed in the game's timeframe, which spans from 1914-1920 or 1933–1964 depending on the scenario.

  4. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. [ 1 ] [ 2 ] The game character can be a player character , a boss , or a mob .

  5. Breakthrough (military) - Wikipedia

    en.wikipedia.org/wiki/Breakthrough_(military)

    The OED records "break through" used in a military sense from the trench warfare times of 1915, when the Observer used the phrase in a headline. [2] The Online Etymology Dictionary dates the metaphoric use of "breakthrough" - meaning "abrupt solution or progress" - from the 1930s, [3] shortly after Joseph Stalin popularized the Russian equivalent (Russian: перелом, romanized: perelom ...

  6. Maneuver warfare - Wikipedia

    en.wikipedia.org/wiki/Maneuver_warfare

    Maneuver warfare, or manoeuvre warfare, is a military strategy which emphasizes movement, initiative and surprise to achieve a position of advantage. Maneuver seeks to inflict losses indirectly by envelopment, encirclement and disruption, while minimizing the need to engage in frontal combat.

  7. Choke point - Wikipedia

    en.wikipedia.org/wiki/Choke_point

    In military strategy, a choke point (or chokepoint), or sometimes bottleneck, is a geographical feature on land such as a valley, defile or bridge, or maritime passage through a critical waterway such as a strait, which an armed force is forced to pass through in order to reach its objective, sometimes on a substantially narrowed front and ...

  8. Deep operation - Wikipedia

    en.wikipedia.org/wiki/Deep_operation

    The breadth of the attack zone was an important factor in Soviet calculations. Isserson asserted an attack over a frontage of 70–80 km would be best. Three or four rifle corps would make a breakthrough along a front of 30 km. The breakthrough zone (only under favourable conditions) might be expanded to 48–50 km with another rifle corps.

  9. Medal of Honor: Allied Assault - Wikipedia

    en.wikipedia.org/wiki/Medal_of_Honor:_Allied_Assault

    Once a game server and type is selected the game starts in spectator mode and the player can choose between joining the allies or the axis then select the set of weapons. The game uses a point system, adding points for the number of kills and rounds, deducting points for suicides and addition of death points for getting killed.