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A neural network is an interconnected group of nodes, akin to the vast network of neurons in the human brain. An artificial neural network is based on a collection of nodes also known as artificial neurons, which loosely model the neurons in a biological brain. It is trained to recognise patterns; once trained, it can recognise those patterns ...
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Data analysis simulators usually have some form of preprocessing capabilities. Unlike the more general development environments, data analysis simulators use a relatively simple static neural network that can be configured. A majority of the data analysis simulators on the market use backpropagating networks or self-organizing maps as their core.
Computer vision focuses on training computers to gain a high-level understanding of digital images or videos. Many computer vision techniques also incorporate forms of machine learning, and have been applied on various video games. This application of computer vision focuses on interpreting game events using visual data.
A neural network is a group of interconnected units called neurons that send signals to one another. Neurons can be either biological cells or mathematical models . While individual neurons are simple, many of them together in a network can perform complex tasks.
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
Here's how that daily crossword puzzle really impacts cognitive functioning.
Betty's Brain is a software environment created at Vanderbilt University by the Teachable Agents Group to help promote students' understanding of metacognitive skills and to help middle school students learn science curriculum units, such as pond ecosystems, climate change, and human body thermoregulation. It is a qualitative reasoning system ...