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  2. Rule-based machine learning - Wikipedia

    en.wikipedia.org/wiki/Rule-based_machine_learning

    Rule-based machine learning (RBML) is a term in computer science intended to encompass any machine learning method that identifies, learns, or evolves 'rules' to store, manipulate or apply. [ 1 ] [ 2 ] [ 3 ] The defining characteristic of a rule-based machine learner is the identification and utilization of a set of relational rules that ...

  3. Rule induction - Wikipedia

    en.wikipedia.org/wiki/Rule_induction

    Data mining in general and rule induction in detail are trying to create algorithms without human programming but with analyzing existing data structures. [1]: 415- In the easiest case, a rule is expressed with “if-then statements” and was created with the ID3 algorithm for decision tree learning.

  4. CN2 algorithm - Wikipedia

    en.wikipedia.org/wiki/CN2_algorithm

    The CN2 induction algorithm is a learning algorithm for rule induction. [1] It is designed to work even when the training data is imperfect. It is based on ideas from the AQ algorithm and the ID3 algorithm. As a consequence it creates a rule set like that created by AQ but is able to handle noisy data like ID3.

  5. Association rule learning - Wikipedia

    en.wikipedia.org/wiki/Association_rule_learning

    Association rule learning is a rule-based machine learning method for discovering interesting relations between variables in large databases. It is intended to identify strong rules discovered in databases using some measures of interestingness. [ 1 ]

  6. Rule-based modeling - Wikipedia

    en.wikipedia.org/wiki/Rule-based_modeling

    Rule-based modeling is a modeling approach that uses a set of rules that indirectly specifies a mathematical model. The rule-set can either be translated into a model such as Markov chains or differential equations, or be treated using tools that directly work on the rule-set in place of a translated model, as the latter is typically much bigger.

  7. Tsetlin machine - Wikipedia

    en.wikipedia.org/wiki/Tsetlin_machine

    The Tsetlin automaton is the fundamental learning unit of the Tsetlin machine. It tackles the multi-armed bandit problem, learning the optimal action in an environment from penalties and rewards. Computationally, it can be seen as a finite-state machine (FSM) that changes its states based on the inputs. The FSM will generate its outputs based ...

  8. Rete algorithm - Wikipedia

    en.wikipedia.org/wiki/Rete_algorithm

    The Rete algorithm provides the basis for a more efficient implementation. A Rete-based expert system builds a network of nodes, where each node (except the root) corresponds to a pattern occurring in the left-hand-side (the condition part) of a rule. The path from the root node to a leaf node defines a complete rule left-hand-side. Each node ...

  9. Rules extraction system family - Wikipedia

    en.wikipedia.org/wiki/Rules_extraction_system_family

    RULES-8 [17] is an improved version that deals with continuous attributes online. RULES-TL [18] is another scalable algorithm that was proposed to enhance the performance and speed while introducing more intelligent aspects. RULES-IT [19] is an incremental version that is built based on RULES-TL to incrementally deal with large and incomplete ...