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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points. For a typical example of 2-D interpolation through key points see cardinal spline. For examples which go near key points see nonuniform rational B-spline, or Bézier curve. This is extended to the forming of ...

  4. String art - Wikipedia

    en.wikipedia.org/wiki/String_art

    Other forms of string art include Spirelli, which is used for cardmaking and scrapbooking, and curve stitching, in which string is stitched through holes. String art has its origins in the 'curve stitch' activities invented by Mary Everest Boole at the end of the 19th century to make mathematical ideas more accessible to children. [1]

  5. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    The geometry of a single bicubic patch is thus completely defined by a set of 16 control points. These are typically linked up to form a B-spline surface in a similar way as Bézier curves are linked up to form a B-spline curve. Simpler Bézier surfaces are formed from biquadratic patches (m = n = 2), or Bézier triangles.

  6. Bézier triangle - Wikipedia

    en.wikipedia.org/wiki/Bézier_triangle

    An example Bézier triangle with control points marked. A cubic Bézier triangle is a surface with the equation (,,) = (+ +) = + + + + + + + + +where α 3, β 3, γ 3, α 2 β, αβ 2, β 2 γ, βγ 2, αγ 2, α 2 γ and αβγ are the control points of the triangle and s, t, u (with 0 ≤ s, t, u ≤ 1 and s + t + u = 1) are the barycentric coordinates inside the triangle.

  7. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Real-time computer graphics; Reflection (computer graphics) Reflection mapping; Relief mapping (computer graphics) Render farm; Render output unit; Rendering (computer graphics) Rendering equation; Resel; Resolution independence; Retained mode; Reverse perspective; Reyes rendering; RGB color model; Run-length encoding; Scanline rendering; Scene ...

  8. For higher degrees of curve, P0 P1 and P2 aren't defined by the grey lines anymore- they're defined by a chain of parent functions that go all the way up to the grey lines through the same algorithm. So these intermediate line segments show how Bezier curves are algorithmically constructed, although mathematically the curve can still be ...

  9. File:Quadratic Beziers in string art.svg - Wikipedia

    en.wikipedia.org/wiki/File:Quadratic_Beziers_in...

    Quadratic Bèzier curves in string art: Image title: Illustration of quadratic Bèzier curves in string art by CMG Lee. In each case, end points marked with black circles and the control point marked with an X define the quadratic Bèzier curve shown as a dotted line. Width: 100%: Height: 100%