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Guitar Hero Mobile is a series of rhythm video games in the Guitar Hero series, adapting the normal console-based gameplay which uses a guitar-shaped controller to match notes of popular rock music songs to work with the face buttons on advanced mobile phones, including BlackBerry devices and those supporting the Windows Mobile platform.
Party mode introduced in Guitar Hero 5 is also available, where the game will automatically play songs like a jukebox, and allow for players to drop-in or drop-out at any time. [9] The competitive modes introduced in Guitar Hero 5 are also carried over into Guitar Hero: Warriors of Rock, and are expanded to include band-vs-band variants. [7] [10]
The controllers bundled with Guitar Hero releases (from left to right): Gibson SGs for Guitar Hero and Guitar Hero II (PlayStation 2) and Gibson Explorer for Guitar Hero II (Xbox 360) and Guitar Hero III: Legends of Rock (PC) The original Guitar Hero was released on the PlayStation 2 in November 2005.
Guitar Hero World Tour builds on the gameplay from previous Guitar Hero games, in which players attempt to simulate the playing of rock music using special guitar-shaped controllers. World Tour expands beyond the core guitar-based gameplay by introducing the ability to play drums and sing vocals, and supports the ability for up to four players ...
The updated Guitar Hero Live controller uses a 2 × 3 button fret system in contrast to previous games that uses a 1 × 5 button scheme.. Guitar Hero Live follows similar gameplay to previous installments in the series, requiring players to use a guitar-shaped controller with buttons and a strum bar to match notes on a scrolling "highway" corresponding to notes played in a song.
Clone Hero started as a small project of Ryan Foster's in 2011, [2] then called GuitaRPG, built in the XNA engine and bearing simple, 2D graphics. [10] Around 2015, the game's name was changed to Guitar Game to reflect its forking away from the RPG style, and had been upgraded with pseudo-3D graphics made with 2D graphics with warped perspective. [11]
IGN praised the "fantastic soundtrack" and "great peripheral", [2] further commenting that mini-Gibson SG controller "is what makes Guitar Hero, rather than what breaks it". [30] GameSpot echoed these sentiments, stating Guitar Hero had a "great guitar controller" and "killer soundtrack" and was possibly the "best rhythm game ever made". [27]
Guitar Hero III: Legends of Rock retains the basic gameplay from previous games in the Guitar Hero series, in which the player uses a guitar-shaped controller to simulate the playing of lead, bass, and rhythm guitar parts in rock songs by playing in time to scrolling notes on-screen. The game, in addition to existing single-player Career modes ...