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Representation of the stages of processing in a typical reaction time paradigm. Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations.
To measure reaction time (RT), a response mechanism is placed in front of the observer, usually a computer keyboard which is pressed upon detection of a target. Following a set inter-trial interval, usually between 2500 and 5000 ms, the entire paradigm is repeated for a set number of trials predetermined by the experimenter.
Serial reaction time (SRT) is a commonly used parameter in the measurement of unconscious learning processes. [1] This parameter is operationalised through a SRT task, in which participants are asked to repeatedly respond to a fixed set of stimuli in which each cue signals that a particular response (i.e., button press) needs to be made.
This strict succession should be observable in the time-course of the motor response, and there should be an early phase where the response is controlled exclusively by the prime and is independent of all properties of the actual target stimulus. One way to check these predictions is to examine the time-course of primed pointing responses. [13]
Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body.
Anthony Kelly (born 1964) is an Australian martial artist and world record holder. Often called the "Arrow Catcher", [1] [2] [3] and referred to as a ninja, [4] [5] Kelly is renowned for his fast reflexes, in particular his ability to catch fast moving items.
'SPARQ' was an acronym it stands for: Speed, Power, Agility, Reaction and Quickness. [1]. " Nike SPARQ" was the name used under a marketing relationship between Nike and SPARQ, under which Nike sold a line of cross training footwear, apparel and equipment in the USA.
Fast chess, chess played with short time limits between moves, is an example of adding a twitch gameplay element to a turn-based game. Conversely, checkpoints and extra lives are common game mechanics in twitch gaming that attempt to reduce the penalty for errors in play, adding an element of turn-based gameplay.