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Barcode library or Barcode SDK is a software library that can be used to add barcode features to desktop, web, mobile or embedded applications. Barcode library presents sets of subroutines or objects which allow to create barcode images and put them on surfaces or recognize machine-encoded text / data from scanned or captured by camera images with embedded barcodes.
A barcode reader or barcode scanner is an optical scanner that can read printed barcodes and send the data they contain to computer. [1] Like a flatbed scanner , it consists of a light source, a lens, and a light sensor for translating optical impulses into electrical signals.
The Skannerz Racerz is the third in the Skannerz series, where the players can scan barcodes, and race cars from three classes: "Off-Road", "Drag", and "Street". There are 120 cars in total, which consists of 40 cars per class. The game also has 64 optional parts that can be installed onto any of player's vehicles to upgrade them.
The earliest, and still [when?] the cheapest, barcode scanners are built from a fixed light and a single photosensor that is manually moved across the barcode. Barcode scanners can be classified into three categories based on their connection to the computer. The older type is the RS-232 barcode scanner. This type requires special programming ...
ZXing – Multiplatform open source barcode scanner / generator with versions available in Java (core project) and ports to ActionScript, C++, C#, ObjectiveC and Ruby. Python Bar Code 128 – This code appears to draw boxes one pixel wide. It appears it was modified from a short line long line bar code which would have drawn lines.
Scan Command: Jurassic Park (also known as Jurassic Park: Scan Command) is a 2001 fighting strategy video game developed and published by Knowledge Adventure for Microsoft Windows. [ 1 ] [ 2 ] The game is based on the 2001 film, Jurassic Park III , [ 3 ] [ 4 ] and was considered unique for its use of a barcode scanner accessory known as the ...
The scanner's analog video signals were passed to a nearby rail equipment hut where the processing and computing electronics were located. [19] [20] The first systems were discrete circuits and logic and only provided an ASCII-coded list of the labels that passed the scanner. These were forwarded to the rail operators for manual tracking or ...
Games released for non-scanning consoles would employ the barcode scanner as a means to unlock secret content within the game or to add enhanced functionality. A number of games also relied on the barcode-scanning portion of the game in a manner which was integral to gameplay.