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  2. History of schools of economic thought on arts and culture

    en.wikipedia.org/wiki/History_of_schools_of...

    Ilya Repin, portrait of Pavel Tretyakov, 1901. The contemporary economics of culture most often takes as its starting point Baumol and Bowen's [1] seminal work on the performing arts, which argues that reflection on the arts has been part of the history of economic thought since the birth of modern economics in the seventeenth century.

  3. Industrial arts - Wikipedia

    en.wikipedia.org/wiki/Industrial_arts

    In Years 11 and 12, Industrial Arts offers three Higher School Certificate (HSC) non-Vocational courses: Design and Technology, Engineering Studies, and Industrial Technology. Design and Technology is an extension of the junior course of the same name. The course centers on design without a prescribed context, so students may work with a ...

  4. Economics of the arts and literature - Wikipedia

    en.wikipedia.org/wiki/Economics_of_the_arts_and...

    Economics of the arts and literature or cultural economics (used below for convenience) is a branch of economics that studies the economics of creation, distribution, and the consumption of works of art, literature and similar creative and/or cultural products. For a long time, the concept of the "arts" were confined to visual arts (e.g ...

  5. Creative industries - Wikipedia

    en.wikipedia.org/wiki/Creative_industries

    The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information.They may variously also be referred to as the cultural industries (especially in Europe) [1] or the creative economy, [2] and most recently they have been denominated as the Orange Economy in Latin America and the Caribbean.

  6. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    Georgia Institute of Technology (Georgia Tech) in collaboration with its Center for Education Integrating Science, Mathematics and Computing (CEISMC) created the GoSTEAM program. GoSTEAM is a program that integrates art and music into STEM focused curriculum for students in the K-12 (kindergarten to twelfth grade studies). [13] [14]

  7. Visual arts education - Wikipedia

    en.wikipedia.org/wiki/Visual_arts_education

    1881 painting by Marie Bashkirtseff, In the Studio, depicts an art school life drawing session, Dnipropetrovsk State Art Museum, Dnipropetrovsk, Ukraine. Visual arts education is the area of learning that is based upon the kind of art that one can see, visual arts—drawing, painting, sculpture, printmaking, and design in jewelry, pottery, weaving, fabrics, etc. and design applied to more ...

  8. Technology and Livelihood Education - Wikipedia

    en.wikipedia.org/wiki/Technology_and_Livelihood...

    The Technical-Vocational Education-based TLE is focused on technical skills development in any area. Five common competencies, based on the training regulations of the Technical Education and Skills Development Authority (TESDA), are covered in the exploratory phase (Grades 7 and 8): mensuration and calculation, technical drafting, use of tools and equipment, maintenance of tools and equipment ...

  9. Economic theory of museums - Wikipedia

    en.wikipedia.org/wiki/Economic_theory_of_museums

    Like the rest of cultural economics, the economic theory of museums is a relatively recent branch of economics. In fact, economic analysis only began to be applied to museums in the 1980s, as the number of museums multiplied and trade-offs were made necessary by the climate of budgetary austerity that called into question public subsidies in ...