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  2. Impact (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Impact_(mechanics)

    When vehicles collide, the damage increases with the relative velocity of the vehicles, the damage increasing as the square of the velocity since it is the impact kinetic energy (1/2 mv 2) which is the variable of importance. Much design effort is made to improve the impact resistance of cars so as to minimize user injury.

  3. Impact depth - Wikipedia

    en.wikipedia.org/wiki/Impact_depth

    The impact depth of a projectile is the distance it penetrates into a target before coming to a stop. The physicist Sir Isaac Newton first developed this idea to get rough approximations for the impact depth for projectiles traveling at high velocities.

  4. Coefficient of restitution - Wikipedia

    en.wikipedia.org/wiki/Coefficient_of_restitution

    The COR is a property of a pair of objects in a collision, not a single object. If a given object collides with two different objects, each collision has its own COR. When a single object is described as having a given coefficient of restitution, as if it were an intrinsic property without reference to a second object, some assumptions have been made – for example that the collision is with ...

  5. Dynamic pressure - Wikipedia

    en.wikipedia.org/wiki/Dynamic_pressure

    In fluid dynamics, dynamic pressure (denoted by q or Q and sometimes called velocity pressure) is the quantity defined by: [1] = where (in SI units): q is the dynamic pressure in pascals (i.e., N/m 2, ρ (Greek letter rho) is the fluid mass density (e.g. in kg/m 3), and; u is the flow speed in m/s.

  6. Shock (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Shock_(mechanics)

    In mechanics and physics, shock is a sudden acceleration caused, for example, by impact, drop, kick, earthquake, or explosion. Shock is a transient physical excitation. Shock describes matter subject to extreme rates of force with respect to time. Shock is a vector that has units of an acceleration (rate of change of velocity).

  7. Elastic collision - Wikipedia

    en.wikipedia.org/wiki/Elastic_collision

    Alternatively the final velocity of a particle, v 2 (v A2 or v B2) is expressed by: = (+) Where: e is the coefficient of restitution. v CoM is the velocity of the center of mass of the system of two particles: = + +

  8. Inelastic collision - Wikipedia

    en.wikipedia.org/wiki/Inelastic_collision

    The formula for the velocities after a one-dimensional collision is: = + + + = + + + where v a is the final velocity of the first object after impact; v b is the final velocity of the second object after impact

  9. Impact parameter - Wikipedia

    en.wikipedia.org/wiki/Impact_parameter

    Impact parameter b and scattering angle θ In physics, the impact parameter b is defined as the perpendicular distance between the path of a projectile and the center of a potential field U(r) created by an object that the projectile is approaching (see diagram).