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  2. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    If homogeneous coordinates of a point are multiplied by a non-zero scalar then the resulting coordinates represent the same point. Since homogeneous coordinates are also given to points at infinity, the number of coordinates required to allow this extension is one more than the dimension of the projective space being considered. For example ...

  3. Cubic plane curve - Wikipedia

    en.wikipedia.org/wiki/Cubic_plane_curve

    Examples shown below use two kinds of homogeneous coordinates: trilinear and barycentric. To convert from trilinear to barycentric in a cubic equation, substitute as follows: x → b c x , y → c a y , z → a b z ; {\displaystyle x\to bcx,\quad y\to cay,\quad z\to abz;}

  4. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Although a translation is a non-linear transformation in a 2-D or 3-D Euclidean space described by Cartesian coordinates (i.e. it can't be combined with other transformations while preserving commutativity and other properties), it becomes, in a 3-D or 4-D projective space described by homogeneous coordinates, a simple linear transformation (a ...

  5. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    The mapping from 3D to 2D coordinates is (x′, y′) = (⁠ x / w ⁠, ⁠ y / w ⁠). We can convert 2D points to homogeneous coordinates by defining them as (x, y, 1). Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0.

  6. Duality (projective geometry) - Wikipedia

    en.wikipedia.org/wiki/Duality_(projective_geometry)

    Switching to homogeneous coordinates using the embedding (a, b) ↦ (a, b, 1), the extension to the real projective plane is obtained by permitting the last coordinate to be 0. Recalling that point coordinates are written as column vectors and line coordinates as row vectors, we may express this polarity by:

  7. Trilinear coordinates - Wikipedia

    en.wikipedia.org/wiki/Trilinear_coordinates

    Trilinear coordinates are an example of homogeneous coordinates. The ratio x : y is the ratio of the perpendicular distances from the point to the sides (extended if necessary) opposite vertices A and B respectively; the ratio y : z is the ratio of the perpendicular distances from the point to the sidelines opposite vertices B and C ...

  8. Plücker coordinates - Wikipedia

    en.wikipedia.org/wiki/Plücker_coordinates

    Alternatively, a line can be described as the intersection of two planes. Let L be a line contained in distinct planes a and b with homogeneous coefficients (a 0 : a 1 : a 2 : a 3) and (b 0 : b 1 : b 2 : b 3), respectively. (The first plane equation is =, for example.) The dual Plücker coordinate p ij is

  9. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A matrix commonly used as a transformation of homogeneous coordinates in 3D graphics pipelines. [1] 7e3 format A packed pixel format supported by some graphics processing units (GPUs) where a single 32-bit word encodes three 10-bit floating-point color channels, each with seven bits of mantissa and three bits of exponent. [2]