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  2. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    Doubling the cube is the construction, using only a straightedge and compass, of the edge of a cube that has twice the volume of a cube with a given edge. This is impossible because the cube root of 2, though algebraic, cannot be computed from integers by addition, subtraction, multiplication, division, and taking square roots.

  3. Cubic pyramid - Wikipedia

    en.wikipedia.org/wiki/Cubic_pyramid

    In 4-dimensional geometry, the cubic pyramid is bounded by one cube on the base and 6 square pyramid cells which meet at the apex. Since a cube has a circumradius divided by edge length less than one, [ 1 ] the square pyramids can be made with regular faces by computing the appropriate height.

  4. Hilbert's third problem - Wikipedia

    en.wikipedia.org/wiki/Hilbert's_third_problem

    The formula for the volume of a pyramid, one-third of the product of base area and height, had been known to Euclid. Still, all proofs of it involve some form of limiting process or calculus, notably the method of exhaustion or, in more modern form, Cavalieri's principle. Similar formulas in plane geometry can be proven with more elementary means.

  5. Mass–energy equivalence - Wikipedia

    en.wikipedia.org/wiki/Mass–energy_equivalence

    [70] [71] American physical chemists Gilbert N. Lewis and Richard C. Tolman used two variations of the formula in 1909: m = ⁠ E / c 2 ⁠ and m 0 = ⁠ E 0 / c 2 ⁠, with E being the relativistic energy (the energy of an object when the object is moving), E 0 is the rest energy (the energy when not moving), m is the relativistic mass (the ...

  6. Midpoint method - Wikipedia

    en.wikipedia.org/wiki/Midpoint_method

    The midpoint method computes + so that the red chord is approximately parallel to the tangent line at the midpoint (the green line). In numerical analysis, a branch of applied mathematics, the midpoint method is a one-step method for numerically solving the differential equation,

  7. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    How to solve puzzles by graphing the rebounds of a bouncing ball: 1963 Oct: About two new and two old mathematical board games 1963 Nov: A mixed bag of problems 1963 Dec: How to use the odd-even check for tricks and problem-solving 1964 Jan: Presenting the one and only Dr. Matrix, numerologist, in his annual performance 1964 Feb

  8. Pyramid (geometry) - Wikipedia

    en.wikipedia.org/wiki/Pyramid_(geometry)

    4-dimensional hyperpyramid with a cube as base. The hyperpyramid is the generalization of a pyramid in n-dimensional space. In the case of the pyramid, one connects all vertices of the base, a polygon in a plane, to a point outside the plane, which is the peak. The pyramid's height is the distance of the peak from the plane.

  9. Millennium Prize Problems - Wikipedia

    en.wikipedia.org/wiki/Millennium_Prize_Problems

    The conjecture is that there is a simple way to tell whether such equations have a finite or infinite number of rational solutions. More specifically, the Millennium Prize version of the conjecture is that, if the elliptic curve E has rank r, then the L-function L(E, s) associated with it vanishes to order r at s = 1.