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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    Initialization is distinct from (and preceded by) declaration, although the two can sometimes be conflated in practice. The complement of initialization is finalization, which is primarily used for objects, but not variables. Initialization is done either by statically embedding the value at compile time, or else by assignment at run time.

  4. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  5. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    Or in C# using automatic properties with compiler generated backing fields: public class Pet { public string Name { get ; set ; } public Person Owner { get ; set ; } } Starting with C# 9.0 there is an opportunity to use Records which generate classes with Properties automatically:

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A singleton implementation may use lazy initialization in which the instance is created when the static method is first invoked. In multithreaded programs, this can cause race conditions that result in the creation of multiple instances. The following Java 5+ example [6] is a thread-safe implementation, using lazy initialization with double ...

  7. Uninitialized variable - Wikipedia

    en.wikipedia.org/wiki/Uninitialized_variable

    Some languages assist this task by offering constructs to handle the initializedness of variables; for example, C# has a special flavour of call-by-reference parameters to subroutines (specified as out instead of the usual ref), asserting that the variable is allowed to be uninitialized on entry but will be initialized afterwards.

  8. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    The first element, usually at the zero offset, is the bottom, resulting in array[0] being the first element pushed onto the stack and the last element popped off. The program must keep track of the size (length) of the stack, using a variable top that records the number of items pushed so far, therefore pointing to the place in the array where ...

  9. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    Unlike C++'s const, Java's final, and C#'s readonly, they are transitive and recursively apply to anything reachable through references of such a variable. The difference between const and immutable is what they apply to: const is a property of the variable: there might legally exist mutable references to referred value, i.e. the value can ...