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  2. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    After three steps, the middle card (*) is the one in all chosen piles. The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the ...

  3. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    Challenging chess tasks for puzzle buffs and answers to the recreational problems 1972 Jun: A miscellany of transcendental problems: simple to state but not at all easy to solve 1972 Jul: Amazing mathematical card tricks that do not require prestidigitation 1972 Aug: The curious properties of the Gray code and how it can be used to solve ...

  4. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    Each card has a number on one side and color on the other. Which card or cards must be turned over to test the idea that if a card shows an even number on one face, then its opposite face is blue? The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966.

  5. Can You Solve the Deck of Cards Riddle?

    www.aol.com/solve-deck-cards-riddle-185200087.html

    The Problem. All 13 hearts in a deck of cards are arranged in a face-down stack. You pick up the stack and begin to deal them out in a curious way: You take the top card and move it to the bottom ...

  6. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  7. Gilbreath shuffle - Wikipedia

    en.wikipedia.org/wiki/Gilbreath_shuffle

    Similarly, if a Gilbreath shuffle is used on a deck of cards where every card has the same suit as the card four positions prior, and the resulting deck is grouped into consecutive sets of four cards, then each set will contain one card of each suit. This phenomenon is known as Gilbreath's principle and is the basis for several card tricks. [1]

  8. Out of This World (card trick) - Wikipedia

    en.wikipedia.org/wiki/Out_of_This_World_(card_trick)

    The performer takes a deck of cards, and places on the table two face-up "marker" cards, one black and one red; the black on the left and the red on the right.The performer tells the spectator that he or she is going to deal cards face-down from the deck and the object of the exercise is for the subject to use their intuition to identify whether each card in the deck is black or red.

  9. Krypto (game) - Wikipedia

    en.wikipedia.org/wiki/Krypto_(game)

    A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.