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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The extra input lag can also make it very difficult to play certain single player games. For example, if an enemy takes a swing at the player and the player is expected to block, then by the time the player's screen shows that the enemy has commenced attacking, the enemy would have already struck and killed the player on the server.

  3. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  4. Wikipedia:Don't worry about performance - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Don't_worry_about...

    In these cases, editors can certainly make use of these tools to improve the performance they can measure. "Don't worry about performance" refers to site-wide performance, where the purpose of the servers is to support the wiki contents, not the other way around. The purpose of the wiki content is to serve the reader; and performance ...

  5. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    Wireless is also your best bet for connecting with a television set to use Xbox Game Press software. Customization Buttons Newer and competition-ready controllers offer a much deeper level of ...

  6. Amdahl's law - Wikipedia

    en.wikipedia.org/wiki/Amdahl's_law

    In contrast, one may need to perform less work to make part A perform twice as fast. This will make the computation much faster than by optimizing part B, even though part B's speedup is greater in terms of the ratio, (5 times versus 2 times). For example, with a serial program in two parts A and B for which T A = 3 s and T B = 1 s,

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

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