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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  3. Guilded - Wikipedia

    en.wikipedia.org/wiki/Guilded

    Guilded is a main competitor of Discord and primarily focuses on video game communities, such as those focused on competitive gaming and esports. [ 1 ] [ 3 ] It provides features intended for video gaming clans , such as scheduling tools and integrated calendars.

  4. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    In this approach all client functionality either runs purely on the game server or alternatively the game server mirrors the client gameplay and continuously validates the game state. In many mobile games, it is a common practice to run the client game sessions synchronously on the server, using exactly the same user input.

  5. Valve Anti-Cheat - Wikipedia

    en.wikipedia.org/wiki/Valve_Anti-Cheat

    Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.. When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. [1]

  6. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  7. List of IRC commands - Wikipedia

    en.wikipedia.org/wiki/List_of_IRC_commands

    The server message is used to tell a server that the other end of a new connection is a server. [36] This message is also used to pass server data over the whole network. <hopcount> details how many hops (server connections) away <servername> is. <info> contains addition human-readable information about the server. Defined in RFC 1459.

  8. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    In a system with a central server, the synchronization solution is trivial; the server will dictate the system time. Cristian's algorithm and the Berkeley algorithm are potential solutions to the clock synchronization problem in this environment. In distributed computing, the problem takes on more complexity because a global time is not easily ...

  9. Fail2ban - Wikipedia

    en.wikipedia.org/wiki/Fail2ban

    Fail2Ban is typically set up to unban a blocked host within a certain period, so as to not "lock out" any genuine connections that may have been temporarily misconfigured. However, an unban time of several minutes is usually enough to stop a network connection being flooded by malicious connections, as well as reducing the likelihood of a ...