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  2. Rolling Line - Wikipedia

    en.wikipedia.org/wiki/Rolling_Line

    Rolling Line is an independent PC and VR sandbox game developed and published by New Zealand game developer Gaugepunk Games. The game simulates railway modelling with a low-poly aesthetic in which players can explore and create model-train layouts and share them online for others to play.

  3. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The line with equation ax + by + c = 0 has slope -a/b, so any line perpendicular to it will have slope b/a (the negative reciprocal). Let (m, n) be the point of intersection of the line ax + by + c = 0 and the line perpendicular to it which passes through the point (x 0, y 0). The line through these two points is perpendicular to the original ...

  4. Distance between two parallel lines - Wikipedia

    en.wikipedia.org/wiki/Distance_between_two...

    the distance between the two lines is the distance between the two intersection points of these lines with the perpendicular line y = − x / m . {\displaystyle y=-x/m\,.} This distance can be found by first solving the linear systems

  5. Perpendicular distance - Wikipedia

    en.wikipedia.org/wiki/Perpendicular_distance

    In geometry, the perpendicular distance between two objects is the distance from one to the other, measured along a line that is perpendicular to one or both. The distance from a point to a line is the distance to the nearest point on that line. That is the point at which a segment from it to the given point is perpendicular to the line.

  6. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    Parallel lines are mapped on parallel lines, or on a pair of points (if they are parallel to ). The ratio of the length of two line segments on a line stays unchanged. As a special case, midpoints are mapped on midpoints. The length of a line segment parallel to the projection plane remains unchanged. The length of any line segment is shortened ...

  7. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.

  8. Hyperbolic geometry - Wikipedia

    en.wikipedia.org/wiki/Hyperbolic_geometry

    Lines through a given point P and asymptotic to line R. Non-intersecting lines in hyperbolic geometry also have properties that differ from non-intersecting lines in Euclidean geometry: For any line R and any point P which does not lie on R, in the plane containing line R and point P there are at least two distinct lines through P that do not ...

  9. Programma 101 - Wikipedia

    en.wikipedia.org/wiki/Programma_101

    Print a blank line Stop S Stop the computer to let the user introduce data in the M register or to use the machine manually as a calculator D-R exchange RS Store the D register temporarily in the R register; this is a special instruction used in multi-card program to save data from the deletion that happens while reading a new card