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  2. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The line with equation ax + by + c = 0 has slope -a/b, so any line perpendicular to it will have slope b/a (the negative reciprocal). Let (m, n) be the point of intersection of the line ax + by + c = 0 and the line perpendicular to it which passes through the point (x 0, y 0). The line through these two points is perpendicular to the original ...

  3. Distance between two parallel lines - Wikipedia

    en.wikipedia.org/wiki/Distance_between_two...

    the distance between the two lines is the distance between the two intersection points of these lines with the perpendicular line y = − x / m . {\displaystyle y=-x/m\,.} This distance can be found by first solving the linear systems

  4. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    It is available free of charge for non-commercial users. [6] License: open source under GPL license (free of charge) Languages: 55; Geometry: points, lines, all conic sections, vectors, parametric curves, locus lines; Algebra: direct input of inequalities, implicit polynomials, linear and quadratic equations; calculations with numbers, points ...

  5. Ultraparallel theorem - Wikipedia

    en.wikipedia.org/wiki/Ultraparallel_theorem

    Lines perpendicular to line l are modeled by chords whose extension passes through the pole of l. Hence we draw the unique line between the poles of the two given lines, and intersect it with the boundary circle; the chord of intersection will be the desired common perpendicular of the ultraparallel lines.

  6. Perpendicular distance - Wikipedia

    en.wikipedia.org/wiki/Perpendicular_distance

    In geometry, the perpendicular distance between two objects is the distance from one to the other, measured along a line that is perpendicular to one or both. The distance from a point to a line is the distance to the nearest point on that line. That is the point at which a segment from it to the given point is perpendicular to the line.

  7. Inversive geometry - Wikipedia

    en.wikipedia.org/wiki/Inversive_geometry

    The point P is the inversion point of Q; the polar is the line through P that is perpendicular to the line containing O, P and Q. If point R is the inverse of point P then the lines perpendicular to the line PR through one of the points is the polar of the other point (the pole). Poles and polars have several useful properties:

  8. Rolling Line - Wikipedia

    en.wikipedia.org/wiki/Rolling_Line

    Rolling Line is an independent PC and VR sandbox game developed and published by New Zealand game developer Gaugepunk Games. The game simulates railway modelling with a low-poly aesthetic in which players can explore and create model-train layouts and share them online for others to play.

  9. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.