Search results
Results From The WOW.Com Content Network
Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]
The British Academy Video Games Award for Evolving Game is an award presented annually by the British Academy of Film and Television Arts (BAFTA). It is given in honor to "the best game that displays excellence in ongoing developer support", this includes games that "receive ongoing content and updates".
Action packed video games, for example, have been proven to improve visual attention and hand-eye coordination. Players of action packed video games have additionally been shown to exceed at tasks which require visual processing speed and selective attention. [23] However, not all aspects of video gaming are beneficial for cognitive development.
Procedural rhetoric or simulation rhetoric [1] is a rhetorical concept that explains how people learn through the authorship of rules and processes. The theory argues that games can make strong claims about how the world works—not simply through words or visuals but through the processes they embody and models they construct.
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
[41] [42] For example, ludology scholar and game designer Gonzalo Frasca poses that the simulation-nature of computers and video games offers a "natural medium for modeling reality and fiction". [42] Therefore, according to Frasca, video games can take on a new form of digital rhetoric in which reality is mimicked but also created for the ...
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [44]