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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  3. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A game mechanic in games where the player advances in level, which alters the attributes of a player character or opponents so that there is a similar challenge in combat. If the player character is several levels higher, either the enemy would be buffed or the player's abilities nerfed so that the challenge would be similar. The player would ...

  5. Wikipedia:Village pump (technical)/Archive 136 - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Village_pump...

    It seems to me that the right solution would be to either improve the load behavior of the file so that the stuttering and truncation don't happen at all or, if we're sticking with the kludge - have the silence added server-side with the canonical version preserved, so that it can all be removed at once if the problem is fixed in the future.

  6. F.E.A.R. (video game) - Wikipedia

    en.wikipedia.org/wiki/F.E.A.R._(video_game)

    F.E.A.R. First Encounter Assault Recon is a 2005 first-person shooter psychological horror video game for Windows, PlayStation 3, and Xbox 360. Developed by Monolith Productions and published by Vivendi Universal Games, the Windows version was released worldwide in October 2005.

  7. Sudden Attack - Wikipedia

    en.wikipedia.org/wiki/Sudden_Attack

    Sudden Attack (Korean: 서든어택) is a free-to-play multiplayer first-person shooter online game developed by the South Korean company GameHi. The North American service for Sudden Attack was terminated on January 29, 2014. A sequel, Sudden Attack 2, was launched in 2016.

  8. Call of Juarez: Gunslinger - Wikipedia

    en.wikipedia.org/wiki/Call_of_Juarez:_Gunslinger

    If done correctly, the reticle will automatically jump to the next enemy, and so on, up to five enemies. If the player fails at any point, the game exits concentration mode and continues normally. [18] For Sense of Death, as the player avoids game over, by having their health dip low before increasing it again, they fill their Sense of Death ...

  9. Cold shock response - Wikipedia

    en.wikipedia.org/wiki/Cold_shock_response

    The physiological response to a sudden immersion in cold water may be divided in three or four discrete stages, with different risks and physiological changes, all being part of an entity labelled as Cold Water Immersion Syndrome. Although this process is a continuum, the 4 phases were initially described in the 1980s as follows: [3] [4]