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In August, the game's release date was postponed to the first quarter of 2002. [6] On September 11, 2001, Infogrames announced that the game would be titled Test Drive Underground, with a planned release in March 2002 for the PlayStation 2. [7] However, the title soon reverted to its original name, and the planned release was missed again.
Desktop hard drives can sustain anywhere from 2 to 10 times the transfer speed of USB 2.0 flash drives but are equal to or slower than USB 3.0 and Firewire (IEEE 1394) for sequential data. USB 2.0 and faster flash drives have faster random access times: typically around 1 ms, compared to 12 ms for mainstream desktop hard drives. [18]
The first form of ScienceAtHome was announced in 2012 based on the idea that computer game players could solve quantum problems. It was then called CODER – "Pilot Center for Community-driven Research: Game Assisted Quantum Computing". CODER later grew and evolved into ScienceAtHome with the first game born in 2012 called Quantum Moves. [2]
Original CD-ROM drives could read data at about 150 kB/s, 1× constant angular velocity (CAV), [1] the same speed of compact disc players without buffering. As faster drives were released, the write speeds and read speeds for optical discs were multiplied by manufacturers, far exceeding the drive speeds originally released onto the market.
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The Hi-Speed USB logo. USB 2.0 was released in April 2000, adding a higher maximum signaling rate of 480 Mbit/s (maximum theoretical data throughput 53 MByte/s [25]) named High Speed or High Bandwidth, in addition to the USB 1.x Full Speed signaling rate of 12 Mbit/s (maximum theoretical data throughput 1.2 MByte/s). [26]
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Full speed (FS) rate of 12 Mbit/s is the basic USB signaling rate defined by USB 1.0. All USB hubs can operate at this rate. High speed (HS) rate of 480 Mbit/s was introduced in 2001 by USB 2.0. High-speed devices must also be capable of falling-back to full-speed as well, making high-speed devices backward compatible with USB 1.1 hosts ...