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Assassin's Creed II is an action-adventure game played from a third-person perspective and set in an open world based on late 15th-century Renaissance Italy. Gameplay is nonlinear, and focuses on hack and slash combat, stealth, and exploration.
Patrice Désilets (born 9 May 1974) is a Canadian game designer best known for creating the Assassin's Creed series. He served as creative director for Assassin's Creed, Assassin's Creed II, and Assassin's Creed: Brotherhood. He is also known for being the director of Ubisoft's Prince of Persia: The Sands of Time.
Ezio Auditore da Firenze (Italian pronunciation: [ˈɛttsjo audiˈtoːre da (f)fiˈrɛntse]) is a fictional character in the video game series Assassin's Creed, serving as the principal protagonist of the series' games set during the Italian Renaissance.
Corey May is an American video game writer.He is currently the Narrative Director for Austin video game developer Certain Affinity.May is also the co-founder and President of Sekretagent Productions, a production company based in Los Angeles, California working in the film, video game, and internet industries.
Ubisoft Anvil (until 2009 known as Scimitar and between 2012 and 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games.
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Agostino Barbarigo appears as the doge-elect in the video game Assassin's Creed II. [7] Marco's short reign as Doge is ended when Ezio assassinates him. In the Facebook game Assassin's Creed: Project Legacy it is discovered that Agostino became corrupt, and is subsequently killed by the Assassins on 20 September 1501 via a series of poison-coated letters.
Edward is the father of Haytham Kenway, who would go on to become a high-ranking Templar and the main antagonist of Assassin's Creed III; the grandfather of Ratonhnhaké꞉ton / Connor, Haytham's son and the protagonist of Assassin's Creed III; and an ancestor of Desmond Miles, the protagonist of the modern-day sequences of the first five main ...