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  2. Jabra (brand) - Wikipedia

    en.wikipedia.org/wiki/Jabra_(brand)

    Jabra's manufacturing plant is located in China. [8] In 2006, GN consolidated its Contact Center and Office headset division under the Jabra brand. A restructuring in 2008 established two divisions within Jabra, later named Enterprise and Consumer. This restructuring facilitated a greater focus on business-to-business and consumer markets ...

  3. Audio Video Bridging - Wikipedia

    en.wikipedia.org/wiki/Audio_Video_Bridging

    The stated goal is to enable geographically distributed, campus- or enterprise-wide Intranet for content delivery with bounded low latency (10-15 ms). A single network shall handle both A/V and IT traffic, with Layer 3 routing on top of AVB QoS networks to enable sharing content between Layer 2 AVB segments, and provide IntServ and DiffServ ...

  4. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    TCP tuning techniques adjust the network congestion avoidance parameters of Transmission Control Protocol (TCP) connections over high-bandwidth, high-latency networks. Well-tuned networks can perform up to 10 times faster in some cases. [1] However, blindly following instructions without understanding their real consequences can hurt ...

  7. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    What determines absolute latency (and thus system performance) is determined by both the timings and the memory clock frequency. When translating memory timings into actual latency, timings are in units of clock cycles, which for double data rate memory is half the speed of the commonly quoted transfer rate. Without knowing the clock frequency ...

  8. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [ 1 ]

  9. Deterministic Networking - Wikipedia

    en.wikipedia.org/wiki/Deterministic_Networking

    Deterministic Networking (DetNet) is an effort by the IETF DetNet Working Group to study implementation of deterministic data paths for real-time applications with extremely low data loss rates, packet delay variation (jitter), and bounded latency, such as audio and video streaming, industrial automation, and vehicle control.