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  2. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    Approximating schemes are not; they can and will adjust these positions as needed. In general, approximating schemes have greater smoothness, but the user has less overall control of the outcome. This is analogous to spline surfaces and curves, where Bézier curves are required to interpolate certain control points, while B-Splines are not (and ...

  3. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    The arbitrary-looking barycenter formula was chosen by Catmull and Clark based on the aesthetic appearance of the resulting surfaces rather than on a mathematical derivation, although they do go to great lengths to rigorously show that the method converges to bicubic B-spline surfaces. [1]

  4. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    A slerp path is, in fact, the spherical geometry equivalent of a path along a line segment in the plane; a great circle is a spherical geodesic. Oblique vector rectifies to slerp factor. More familiar than the general slerp formula is the case when the end vectors are perpendicular, in which case the formula is p 0 cos θ + p 1 sin θ .

  5. Animation shifting away from the clean lines of CG in favor ...

    www.aol.com/news/animation-shifting-away-clean...

    They're showing me stuff where I think, 'Oh, man, we might need to hire you.'" Indeed, keeping things out of that creative cul-de-sac is where "TMNT's" White hopes things continue to evolve.

  6. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    This process mimics that used in early cartoon films. Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought ...

  7. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    The result is that the object is drawn with a black outline and interior contour lines. The term "cel-shading" is popularly used to refer to the application of this "ink" outlining process in animation and games, although originally the term referred to the flat shading technique regardless of whether the outline was applied. [3]

  8. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  9. Line moiré - Wikipedia

    en.wikipedia.org/wiki/Line_moiré

    More interesting is the case when the inclination degrees of layer lines are not the same for the base and revealing layers. Figure 7 shows an animation of a superposition images where the inclination degree of base layer lines is constant (10 degrees), but the inclination of the revealing layer lines oscillates between 5 and 15 degrees.