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Street Fighter II is regarded as one of the most influential video games of all time, [225] [226] [227] and the most important fighting game in particular. [ 227 ] [ 228 ] [ 229 ] The release of Street Fighter II in 1991 is often considered a revolutionary moment in the fighting game genre.
The player takes control of one of Shadaloo's monitor cyborgs as they travel the globe in search of Ryu, while learning new moves and analyzing other fighters. The game consists of footage from the film (along with new footage made specifically for the game) and fighting segments based on the Super Street Fighter II engine.
Hyper Street Fighter II: The Anniversary Edition [a] is a 2003 fighting game developed and published by Capcom for the PlayStation 2.Created to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo (1994) in which players can control any versions of the main characters from the five Street Fighter II games ...
They lauded Super Street Fighter II writing: "One of the finest beat-‘em-ups and one of the most well-crafted games ever." [51] In 2018, Complex ranked the game 26th on their "The Best Super Nintendo Games of All Time." [52] In 2009, Official Nintendo Magazine ranked the game 10th on a list of the greatest Nintendo games of all time. [53]
Ultra Street Fighter II has a standard roster of nineteen characters, [4] plus one hidden character. In addition to all seventeen fighters from Super Turbo, two characters–Evil Ryu and Violent Ken–have been added to the game's roster. [3] [5] Evil Ryu first appeared in the series in 1996's Street Fighter Alpha 2. [2]
Street Fighter II Turbo: Hyper Fighting [a] [5] [6] [7] is a 1992 fighting game developed and published by Capcom for arcades.It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game.
Ken in Super Street Fighter II upscaled via bilinear interpolation (left) and an early prototype of Super Street Fighter II Turbo HD Remix version (right). David Sirlin, producer of Backbone's Capcom Classics Collection, suggested a number of projects to Capcom during the compilation's development, including redrawn versions of Puzzle Fighter and Street Fighter II.
The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 [2] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II.