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  2. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    Result after a CPU benchmark ("CPU Profile") 3DMark is a computer benchmarking tool created and developed by UL (formerly Futuremark), to determine the performance of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score, with higher numbers indicating better performance.

  3. Future Crew - Wikipedia

    en.wikipedia.org/wiki/Future_Crew

    Slashdot voted the Future Crew demo Second Reality as one of the "Top 10 Hacks of All Time". [7] Tributes to Future Crew include a 3D graphics benchmark called Final Reality by Remedy Entertainment (shown at Assembly 1997), and a remake of Second Reality for the Commodore 64 by Smash Designs called Second Reality 64 (released at The Party 1997).

  4. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    Princeton shape-based 3D model search engine; Keenan's 3D Model Repository hosted by the Carnegie Mellon University; HeiCuBeDa Hilprecht – Heidelberg Cuneiform Benchmark Dataset for the Hilprecht Collection a collection of almost 2.000 cuneiform tablets for bulk-download acquired with a high

  5. Futuremark - Wikipedia

    en.wikipedia.org/wiki/Futuremark

    Futuremark Oy was a Finnish software development company that produced computer benchmark applications for home, business, and press use. Futuremark was acquired by UL on 31 October 2014, [ 1 ] and was formally merged into the company on 23 April 2018.

  6. Utah teapot - Wikipedia

    en.wikipedia.org/wiki/Utah_teapot

    BeOS and Haiku include a small demo of a rotating 3D teapot, intended to show off the platform's multimedia facilities. Teapot scenes are commonly used for renderer self-tests and benchmarks. [ 8 ] [ 9 ]

  7. Unigine - Wikipedia

    en.wikipedia.org/wiki/Unigine

    UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...

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  9. Epic Citadel - Wikipedia

    en.wikipedia.org/wiki/Epic_Citadel

    The tech demo allows players to navigate through a fictional castle realm with various areas such as a circus bazaar, a river and a cathedral. [2] The artwork of this demo was created by Shane Caudle and the program itself was created in eight weeks by a small team of programmers at Epic Games using the UDK.