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In geometry, a Cartesian coordinate system (UK: / k ɑːr ˈ t iː zj ə n /, US: / k ɑːr ˈ t iː ʒ ə n /) in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, called coordinate lines ...
A Euclidean plane with a chosen Cartesian coordinate system is called a Cartesian plane. The set R 2 {\displaystyle \mathbb {R} ^{2}} of the ordered pairs of real numbers (the real coordinate plane ), equipped with the dot product , is often called the Euclidean plane or standard Euclidean plane , since every Euclidean plane is isomorphic to it.
Illustration of a Cartesian coordinate plane. Four points are marked and labeled with their coordinates: (2,3) in green, (−3,1) in red, (−1.5,−2.5) in blue, and the origin (0,0) in purple. In analytic geometry, the plane is given a coordinate system, by which every point has a pair of real number coordinates.
Another common coordinate system for the plane is the polar coordinate system. [7] A point is chosen as the pole and a ray from this point is taken as the polar axis. For a given angle θ, there is a single line through the pole whose angle with the polar axis is θ (measured counterclockwise from the axis to the line).
The four quadrants of a Cartesian coordinate system. The axes of a two-dimensional Cartesian system divide the plane into four infinite regions, called quadrants, each bounded by two half-axes. The axes themselves are, in general, not part of the respective quadrants.
Note: solving for ′ returns the resultant angle in the first quadrant (< <). To find , one must refer to the original Cartesian coordinate, determine the quadrant in which lies (for example, (3,−3) [Cartesian] lies in QIV), then use the following to solve for :