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This is a list of video games available for the Oculus Quest, Oculus/Meta Quest 2, Meta Quest Pro, Meta Quest 3, and/or Meta Quest 3S that are notable enough for Wikipedia articles. Games that require sideloading are included in this list.
Meta's virtual reality headsets have come a long way since the technology was first introduced roughly a decade ago. Where Meta's competitors (see: the PlayStation VR2 and HTC Vive Pro 2) serve as ...
This award recognizes "the single game released on an immersive reality platform that best utilizes the attributes of the platform to entertain users. Elements of design, direction, and narrative are factored into the title selection". The award's most recent winner is Asgard's Wrath 2, developed by Sanzaru Games and published by Oculus Studios.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .
This is a non-diffusing parent category of Category:HTC Vive games and Category:Meta Quest games and Category:Oculus Rift games and Category:PlayStation VR games and Category:Samsung Gear VR games and Category:Valve Index games The contents of these subcategories can also be found within this category, or in diffusing subcategories of it.
Once setup is complete, you're given access to all of the Oculus Quest 2 games and apps found in the Oculus store. Most of these games cost around $10-$40 and average about 1-2GB in size.
Defense Grid 2: Enhanced VR Edition: Tower Defense Yes Oculus Remote / Gamepad [5] Drunk or Dead: Zombie shooter No Oculus Touch [6] Gunslinger - Cowboy Shooting Challenge: Action/Simulation Yes Oculus Remote [7] Hitman Go: VR Edition: Turn-based Strategy Yes Oculus Remote / Gamepad [8] Keep Talking and Nobody Explodes: Social Puzzle No Gamepad ...
The Quest 2 had faced criticism over the mandate that users must log in with a Facebook account in order to use the Quest 2 and any future Oculus products, including the amount of user data that could be collected by the company via virtual reality hardware and interactions, such as the user's surroundings, motions and actions, and biometrics.