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Bunchball provides a cloud-based software as a service gamification product intended to help companies improve customer loyalty and online engagement using game mechanics. [1] Bunchball was founded by Rajat Paharia in 2005 and has raised $17.5 million in funding. [2] [3] [4] In 2018, Bunchball was acquired by BI Worldwide for an undisclosed ...
Infographic explaining how to apply for and receive an Open Badge, a product of the Nordplus Adult project Open Badges for Adult Educators 2014-2016. Gamification is the attempt to enhance systems, services, organizations, and activities by simulating experiences similar to those experienced when playing games in order to motivate and engage ...
FameLeague adds gaming mechanics to prediction speculations, a concept also known as gamification, though that term is not commonly used in 2009. FameLeague's technology enable users to speculate and purchase shares of predictions, with each potential outcome of a prediction being a stock. With each accurate prediction stock invested, users ...
Habitica is a self-improvement web application that uses game mechanics to assist users in structuring their behavior. [8] [9]The game is laid out in the form of a RPG in which the player collects items, such as gold and armor, and gains levels to become more powerful.
Sinespace's lead developer is Adam Frisby, [13] who was also a key developer of the open source virtual world OpenSimulator. [14] Frisby additionally created a company that earned seven figures in real money by selling content in Second Life. [15] Sinespace is published by Sine Wave Entertainment, a company based in London. [16]
Anki (US: / ˈ ɑː ŋ k i /, UK: / ˈ æ ŋ k i /; Japanese:) is a free and open-source flashcard program. It uses techniques from cognitive science such as active recall testing and spaced repetition to aid the user in memorization. [4] [5] The name comes from the Japanese word for "memorization" . [6]
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