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Frame Arms Girl (Japanese: フレームアームズ・ガール, Hepburn: Furēmu Āmuzu Gāru) is a series of heavily customizable model kit girls produced by Kotobukiya, originally released in 2015 as a moé reimagining of the more traditional, equally customizable Frame Arms mecha line and acts as a sister series to the Megami Device line of more traditional, non-derivative mecha musume ...
In Japanese popular culture, a bishōjo (美少女, lit. "beautiful girl"), also romanized as bishojo or bishoujo, is a cute girl character. Bishōjo characters appear ubiquitously in media including manga, anime, and computerized games (especially in the bishojo game genre), and also appear in advertising and as mascots, such as for maid cafés.
MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.
In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.
Magical girl (魔法少女, mahō shōjo) is a subgenre of Japanese fantasy media centered around young girls who use magic, often through an alter ego into which they can transform. Since the genre's emergence in the 1960s, media including anime , manga , OVAs , ONAs , films, and live-action series have been produced.
Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of the well-known animation studios are founded by manga artists.
Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. [ 1 ]
With time running out, Asakusa proposes changing the end of the anime to match the music track they have and keeping the dance party scene as a DVD extra. After working heavily through the night to finish their tasks, Eizouken manages to finish the anime and Kanamori takes extreme measures to get DVDs printed in time for the Comet-A convention.