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  2. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  3. Magic hexagon - Wikipedia

    en.wikipedia.org/wiki/Magic_hexagon

    Magic T-hexagons have a number of properties in common with magic squares, but they also have their own special features. The most surprising of these is that the sum of the numbers in the triangles that point upwards is the same as the sum of those in triangles that point downwards (no matter how large the T-hexagon). In the above example,

  4. Mystery Case Files: Return to Ravenhearst Walkthrough Part 3

    www.aol.com/news/2013-02-12-mystery-case-files...

    076=The number on the plaque that was by the front gate was a heart but the next number is the sequence was 76. 005= On the side of the Schoolhouse you had the number 005 on the spade.

  5. Look-and-say sequence - Wikipedia

    en.wikipedia.org/wiki/Look-and-say_sequence

    The look-and-say sequence is also popularly known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle "What is the next number in the sequence 1, 11, 21, 1211, 111221?" is sometimes referred to as the Cuckoo's Egg , from a description of Morris in Clifford Stoll 's book The Cuckoo's Egg .

  6. Fibonacci sequence - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_sequence

    This sequence of numbers of parents is the Fibonacci sequence. The number of ancestors at each level, F n, is the number of female ancestors, which is F n−1, plus the number of male ancestors, which is F n−2. [91] [92] This is under the unrealistic assumption that the ancestors at each level are otherwise unrelated.

  7. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    The muddy children puzzle is the most frequently appearing induction puzzle in scientific literature on epistemic logic. [4] [5] [6] Muddy children puzzle is a variant of the well known wise men or cheating wives/husbands puzzles. [7] Hat puzzles are induction puzzle variations that date back to as early as 1961. [8]

  8. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    The horizontal axis is the number of the person. The vertical axis (top to bottom) is time (the number of cycle). A live person is drawn as green, a dead one is drawn as black. [1] In the particular counting-out game that gives rise to the Josephus problem, a number of people are standing in a circle waiting to be executed. Counting begins at a ...

  9. AOL Mail

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    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.