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  2. Homo Ludens - Wikipedia

    en.wikipedia.org/wiki/Homo_Ludens

    It remained for the theory of "total war" to banish war's cultural function and extinguish the last vestige of the play-element. [29] This chapter occupies a certain unique position not only in the book but more obviously in Huizinga's own life. The first Dutch version was published in 1938 (before the official outbreak of World War II). The ...

  3. Magic circle (games) - Wikipedia

    en.wikipedia.org/wiki/Magic_circle_(games)

    The term magic circle has been attributed to Dutch historian Johan Huizinga (1872–1945). In Homo Ludens: A Study of the Play-Element in Culture, Huizinga wrote: [4]. All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course.

  4. Ludic interface - Wikipedia

    en.wikipedia.org/wiki/Ludic_interface

    Student experiment in Interface Design developed at UP Valencia. A ludic interface is an inherently "playful" type of computer interface.This field of human–computer interaction research and design draws on concepts introduced by Dutch historian and cultural theorist Johan Huizinga in the book Homo Ludens ("Man the Player" or "Playing Man"). [1]

  5. Man, Play and Games - Wikipedia

    en.wikipedia.org/wiki/Man,_Play_and_Games

    Man, Play and Games (ISBN 0029052009) is the influential 1961 book by the French sociologist Roger Caillois (French: Les jeux et les hommes, 1958) on the sociology of play and games or, in Caillois' terms, sociology derived from play. Caillois interprets many social structures as elaborate forms of games and much behaviour as a form of play.

  6. Johan Huizinga - Wikipedia

    en.wikipedia.org/wiki/Johan_Huizinga

    The Huizinga Lecture (Dutch: Huizingalezing) is a prestigious annual lecture in the Netherlands about a subject in the domains of cultural history or philosophy in honour of Johan Huizinga. [5] Johan Huizinga’s archive and papers are held by Leiden University Libraries’ Special Collections and also available in its Digital Collections. [6]

  7. Beheading game - Wikipedia

    en.wikipedia.org/wiki/Beheading_game

    The actions and motivations of the players in the beheading game motif have lent themselves to study not just in the realm of literary theory, but also of game studies. [55] Game studies relating to medieval literature frequently invoke the paradigm created by the Dutch historian Johan Huizinga , whose 1938 Homo Ludens created a paradigm for ...

  8. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...

  9. Huizinga Lecture - Wikipedia

    en.wikipedia.org/wiki/Huizinga_Lecture

    The Huizinga Lecture (Dutch: Huizingalezing) is an annual lecture in the Netherlands about a subject in the domains of cultural history or philosophy. [1] The lecture is in honour of Johan Huizinga , a distinguished Dutch historian (1872–1945) who worked in the first half of the 20th century.