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In 1995, Sega announced a variant of the Saturn featuring a built-in NetLink modem [200] codenamed Pluto, but it was never released. [201] Sega developed a Saturn-based arcade board, the Sega ST-V (or Titan), intended as an affordable alternative to Sega's Model 2 arcade board and as a testing ground for upcoming Saturn software. [16]
Sega Pico: Home Sega: 1993 > 3.4 million [note 9] Color TV-Game: Dedicated Nintendo: 1977 3 million [70] [71] Intellivision: Home Mattel: 1980 3 million [72] Mega Drive (Brazilian variants) Home Tectoy: 1990 3 million [73] [74] N-Gage: Handheld Nokia: 2003 3 million [75] ColecoVision: Home Coleco: 1982 > 2 million [note 10] 3DO Interactive ...
The game received mixed to negative reviews. Reviewing the PlayStation version, the two sports reviewers of Electronic Gaming Monthly both regarded it as a disappointment, though for different reasons: Dindo Perez said the graphics are substandard, while Todd Mowatt said the graphics are vastly improved from the previous Quarterback Club but the AI is too easy to beat by a wide margin. [10]
Next Generation reviewed the Saturn version of the game, rating it three stars out of five, and stated that "Combine the simplistic but entertaining gameplay with 25 extremely challenging levels and there is plenty here for the gamer who doesn't mind foregoing a little realism for fun." [7]
The Saturn version of World Series Baseball '98 received mostly positive reviews. The series' transition to polygonal graphics was generally approved of, particularly since the game still runs as fast as its predecessors, [4] [10] though multiple reviewers criticized that the bats are grossly out-of-proportion, saying they look like two-by-four lumber planks.
The Sega Saturn was a video game console by Sega. While Sega found success in its Sega Genesis in the early 1990s, the failure of the Sega CD and 32X hardware add-ons left them in need of moving on to new hardware. Concerned about the impending releases of Sony's first PlayStation console and Nintendo's N64, Sega rushed the Saturn to
Cyber Speedway received generally mediocre reviews. While critics remarked that the graphics are good [6] [1] [8] and that the two-player split screen mode is a welcome treat, especially given that the Saturn's flagship racer Daytona USA is single-player only, [1] [8] they found fault with the gameplay, particularly the hovercraft handling.
Critical approval for the Loaded formula had considerably soured by the time the Saturn port of the original was released, and had worsened further when the sequel arrived. Critics generally felt that Re-Loaded ' s more complex level designs and rendered graphics did not do enough to advance the series beyond its by-then poorly regarded ...