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Avatar (computing) In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an ...
IBM Watson. IBM Watson is a computer system capable of answering questions posed in natural language. [1] It was developed as a part of IBM 's DeepQA project by a research team, led by principal investigator David Ferrucci. [2] Watson was named after IBM's founder and first CEO, industrialist Thomas J. Watson. [3][4]
A virtual world (also called a virtual space) is a computer-simulated environment [ 1 ] which may be populated by many simultaneous users who can create a personal avatar [ 2 ] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3 ][ 4 ] These avatars can be textual, [ 5 ] graphical ...
Computers are social actors. Computers are social actors (CASA) is a paradigm which states that humans unthinkingly apply the same social heuristics used for human interactions to computers, because they call to mind similar social attributes as humans. [1][2][3]
Avatar (1979 video game) Avatar is an early graphics-based multi-user highly interactive role-playing video game, created on the University of Illinois ' PLATO system in the late 1970s. It has graphics for navigating through a dungeon and chat-style text for player status and communication with others. It can currently be played online via ...
A non-player character (NPC), also called a non-playable character, is a character in a game that is not controlled by a player. [1] The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character ...
A virtual crash test dummy. A virtual human (or digital human) [1] is a software fictional character or human being.Virtual human have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing industry, telecommunications ...
James Cameron on criticism of Avatar before its release. Box office analysts, on the other hand, estimated that the film would be a box office success. "The holy grail of 3-D has finally arrived," said an analyst for Exhibitor Relations. "This is why all these 3-D venues were built: for Avatar. This is the one. The behemoth." The "cautionary estimate" was that Avatar would bring in around $60 ...