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  2. Hyperpersonal model - Wikipedia

    en.wikipedia.org/wiki/Hyperpersonal_model

    Hyperpersonal model. The hyperpersonal model is a model of interpersonal communication that suggests computer-mediated communication (CMC) can become hyperpersonal because it "exceeds [face-to-face] interaction", thus affording message senders a host of communicative advantages over traditional face-to-face (FtF) interaction. [1]

  3. Models of communication - Wikipedia

    en.wikipedia.org/wiki/Models_of_communication

    Many models of communication include the idea that a sender encodes a message and uses a channel to transmit it to a receiver. Noise may distort the message along the way. The receiver then decodes the message and gives some form of feedback. [1] Models of communication simplify or represent the process of communication.

  4. OSI model - Wikipedia

    en.wikipedia.org/wiki/OSI_model

    The Open Systems Interconnection (OSI) model is a reference model from the International Organization for Standardization (ISO) that "provides a common basis for the coordination of standards development for the purpose of systems interconnection." [2] In the OSI reference model, the communications between systems are split into seven different ...

  5. Internet protocol suite - Wikipedia

    en.wikipedia.org/wiki/Internet_protocol_suite

    Early versions of this networking model were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides end-to-end data communication specifying how data should be packetized, addressed, transmitted, routed, and ...

  6. Asynchronous Transfer Mode - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_Transfer_Mode

    Asynchronous Transfer Mode. Asynchronous Transfer Mode (ATM) is a telecommunications standard defined by the American National Standards Institute and International Telecommunication Union Telecommunication Standardization Sector (ITU-T, formerly CCITT) for digital transmission of multiple types of traffic. ATM was developed to meet the needs ...

  7. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    computer science. The theory, experimentation, and engineering that form the basis for the design and use of computers. It involves the study of algorithms that process, store, and communicate digital information. A computer scientist specializes in the theory of computation and the design of computational systems.

  8. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Client–server_model

    The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [ 1 ] Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same ...

  9. Communication protocol - Wikipedia

    en.wikipedia.org/wiki/Communication_protocol

    International work on a reference model for communication standards led to the OSI model, published in 1984. For a period in the late 1980s and early 1990s, engineers, organizations and nations became polarized over the issue of which standard, the OSI model or the Internet protocol suite, would result in the best and most robust computer networks.