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  2. Pick chart - Wikipedia

    en.wikipedia.org/wiki/Pick_chart

    There are four categories on a 2*2 matrix; horizontal is scale of payoff (or benefits), vertical is ease of implementation. By deciding where an idea falls on the pick chart four proposed project actions are provided; Possible, Implement, Challenge and Kill (thus the name PICK). Low Payoff, easy to do - Possible High Payoff, easy to do - Implement

  3. Outcome (game theory) - Wikipedia

    en.wikipedia.org/wiki/Outcome_(game_theory)

    "A best response to a coplayer’s strategy is a strategy that yields the highest payoff against that particular strategy". [9] A matrix is used to present the payoff of both players in the game. For example, the best response of player one is the highest payoff for player one’s move, and vice versa.

  4. Template:Payoff matrix - Wikipedia

    en.wikipedia.org/wiki/Template:Payoff_matrix

    Payoff matrix: Template documentation. Usage. This template allows simple construction of 2-player, 2-strategy payoff matrices in game theory and other articles. ...

  5. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    This rule does not apply to the case where mixed (stochastic) strategies are of interest. The rule goes as follows: if the first payoff number, in the payoff pair of the cell, is the maximum of the column of the cell and if the second number is the maximum of the row of the cell – then the cell represents a Nash equilibrium.

  6. Backward induction - Wikipedia

    en.wikipedia.org/wiki/Backward_induction

    For example, in the first subgame, the choice "go to movie" offers a payoff of 9 since the decision tree terminates at the reward (9, 11), considering Player 2's previously established choice. Meanwhile, "stay home" offers a payoff of 1 since it ends at (1, 9), so Player 1 would choose "go to movie."

  7. Fuzzy pay-off method for real option valuation - Wikipedia

    en.wikipedia.org/wiki/Fuzzy_Pay-Off_Method_for...

    The pay-off distribution is created simply by assigning each of the three cash-flow scenarios a corresponding definition with regards to a fuzzy number (triangular fuzzy number for three scenarios and a trapezoidal fuzzy number for four scenarios). This means that the pay-off distribution is created without any simulation whatsoever.

  8. Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Markov_decision_process

    Markov decision process (MDP), also called a stochastic dynamic program or stochastic control problem, is a model for sequential decision making when outcomes are uncertain. [ 1 ] Originating from operations research in the 1950s, [ 2 ] [ 3 ] MDPs have since gained recognition in a variety of fields, including ecology , economics , healthcare ...

  9. Evolutionary game theory - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_game_theory

    Games can be a single round or repetitive. The approach a player takes in making their moves constitutes their strategy. Rules govern the outcome for the moves taken by the players, and outcomes produce payoffs for the players; rules and resulting payoffs can be expressed as decision trees or in a payoff matrix. Classical theory requires the ...