When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects. [1] Objects can contain data (called fields , attributes or properties ) and have actions they can perform (called procedures or methods and implemented in code ).

  3. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    In object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts, object lifetime coincides with the lifetime of a variable that represents the object.

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Microsoft first used the name C# in 1988 for a variant of the C language designed for incremental compilation. [37] That project was not completed, and the name was later reused. C-sharp musical note. The name "C sharp" was inspired by the musical notation whereby a sharp symbol indicates that the written note should be made a semitone higher ...

  5. Interface (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Interface_(object-oriented...

    In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. [1]

  6. Association (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Association_(object...

    In object-oriented programming, association defines a relationship between classes of objects that allows one object instance to cause another to perform an action on its behalf. This relationship is structural , because it specifies that objects of one kind are connected to objects of another and does not represent behaviour .

  7. Open–closed principle - Wikipedia

    en.wikipedia.org/wiki/Open–closed_principle

    In object-oriented programming, the open–closed principle (OCP) states "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification"; [1] that is, such an entity can allow its behaviour to be extended without modifying its source code. The name open–closed principle has been used in two ways.

  8. Delegation (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Delegation_(object...

    Notes [ edit ] ^ Beck 1997 uses the terms "simple delegation" for when the receiving object does not have access to the sending object, and "self delegation" for when the receiving object does have access to the sending object; in modern language these are "forwarding" and "delegation", as used in this article.

  9. Metaclass - Wikipedia

    en.wikipedia.org/wiki/Metaclass

    As an example, a car object c is an instance of the class Car. In turn, the class Car is again an object and as such an instance of the metaclass of Car called Car class. Note the blank in the name of the metaclass. The name of the metaclass is the Smalltalk expression that, when evaluated, results in the metaclass object.