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  2. Assassin's Creed Origins - Wikipedia

    en.wikipedia.org/wiki/Assassin's_Creed_Origins

    Following the release of Assassin's Creed Syndicate (2015), which sold fewer copies than its predecessors, Ubisoft decided against releasing an Assassin's Creed game in 2016. Ubisoft allowed one year of additional development time so they could "evolve the game mechanics" and reposition the series as a "premier open-world franchise".

  3. Assassin's Creed - Wikipedia

    en.wikipedia.org/wiki/Assassin's_Creed

    Video game series Assassin's Creed Genre(s) Action-adventure Action role-playing Stealth Developer(s) Ubisoft Montreal Ubisoft Sofia Ubisoft Blue Byte Ubisoft Quebec Ubisoft Bordeaux Gameloft Griptonite Games Red Storm Entertainment Publisher(s) Ubisoft Creator(s) Patrice Désilets Jade Raymond Corey May First release Assassin's Creed November 13, 2007 Latest release Assassin's Creed Nexus VR ...

  4. Bayek of Siwa - Wikipedia

    en.wikipedia.org/wiki/Bayek_of_Siwa

    Bayek is a fictional character in Ubisoft's Assassin's Creed video game franchise. He serves as the protagonist of the 2017 title Assassin's Creed Origins, in which he is portrayed by British actor Abubakar Salim through performance capture, though his first appearance was in the tie-in novel Assassin's Creed: Origins – Desert Oath, which further explores his backstory.

  5. Assassin's Creed Odyssey - Wikipedia

    en.wikipedia.org/wiki/Assassin's_Creed_Odyssey

    Development of the game commenced shortly following the release of Assassin's Creed Syndicate (2015). The game marked the transformation of Assassin's Creed from an action-adventure stealth game to an action role-playing game, a transition that began with Assassin's Creed Origins (2017), developed by long-time series developer Ubisoft Montreal ...

  6. Assassin's Creed Mirage - Wikipedia

    en.wikipedia.org/wiki/Assassin's_Creed_Mirage

    Assassin's Creed Mirage is an action-adventure stealth game intended to be reminiscent of older Assassin's Creed titles, being more linear and story-focused and reducing the number of role-playing elements present in recent installments of the series. Parkour, close-quarter combat, and stealth are core elements of the gameplay.

  7. Ubisoft - Wikipedia

    en.wikipedia.org/wiki/Ubisoft

    Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [155]

  8. Assassin's Creed (video game) - Wikipedia

    en.wikipedia.org/wiki/Assassin's_Creed_(video_game)

    A prequel for the game, titled Assassin's Creed: Altaïr's Chronicles, developed by Gameloft, [67] was released on February 5, 2008, for the Nintendo DS. [68] A port of Assassin's Creed: Altaïr's Chronicles has also been released for the iPhone and the iPod Touch and Java ME on April 23, 2009, as well as for the Palm Pre. [69]

  9. Ubisoft Connect - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Connect

    The scheme quickly came under fire after a denial-of-service attack on Ubisoft's DRM servers in early March 2010 rendered Silent Hunter 5 and Assassin's Creed II unplayable for several days. [16] The always-on requirement was quietly lifted for existing Uplay games towards the end of 2010, being changed to a single validation on game launch. [17]