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  2. Cantor (software) - Wikipedia

    en.wikipedia.org/wiki/Cantor_(Software)

    Cantor is a free software mathematics application for scientific statistics and analysis. [ 2 ] [ 3 ] It is part of the KDE Software Compilation 4 , and was introduced with the 4.4 release [ 2 ] as part of the KDE Education Project 's kdeedu package.

  3. Tally marks - Wikipedia

    en.wikipedia.org/wiki/Tally_marks

    Tally marks, also called hash marks, are a form of numeral used for counting. They can be thought of as a unary numeral system. They are most useful in counting or tallying ongoing results, such as the score in a game or sport, as no intermediate results need to be erased or discarded. However, because of the length of large numbers, tallies ...

  4. Subtraction - Wikipedia

    en.wikipedia.org/wiki/Subtraction

    Subtraction is an operation that represents removal of objects from a collection. [ 1 ] For example, in the adjacent picture, there are 5 − 2 peaches—meaning 5 peaches with 2 taken away, resulting in a total of 3 peaches. Therefore, the difference of 5 and 2 is 3; that is, 5 − 2 = 3.

  5. Free variables and bound variables - Wikipedia

    en.wikipedia.org/wiki/Free_variables_and_bound...

    Variable binding occurs when that location is below the node n. In the lambda calculus, x is a bound variable in the term M = λx. T and a free variable in the term T. We say x is bound in M and free in T. If T contains a subterm λx. U then x is rebound in this term. This nested, inner binding of x is said to "shadow" the outer binding.

  6. Base ten blocks - Wikipedia

    en.wikipedia.org/wiki/Base_ten_blocks

    Dienes blocks in use. Base ten blocks, also known as Dienes blocks after popularizer Zoltán Dienes (Hungarian: [ˈdijɛnɛʃ]), are a mathematical manipulative used by students to practice counting and elementary arithmetic and develop number sense in the context of the decimal place-value system as a more concrete and direct representation than written Hindu–Arabic numerals.

  7. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    Josephus problem. In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

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