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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  3. JumpStart Advanced 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_2nd_Grade

    JumpStart Advanced 2nd Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 2nd Grade released in 1996. As its name suggests, it was made to teach second grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a ...

  4. Baldi's Basics in Education and Learning - Wikipedia

    en.wikipedia.org/wiki/Baldi's_Basics_in_Education...

    Baldi's Basics in Education and Learning is a 2018 horror game developed and published by Micah McGonigal, Also Known online as "mystman12". Set in a schoolhouse, the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other school staff members, while also avoiding various ...

  5. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    1997; 27 years ago (1997) Written in. PHP, HTML and Adobe Flash. Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun ...

  6. List of mathematics competitions - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematics...

    Noetic Learning math contest — United States and Canada (primary schools) Nordic Mathematical Contest (NMC) — the five Nordic countries. North East Asian Mathematics Competition (NEAMC) — North-East Asia. Pan African Mathematics Olympiads (PAMO) South East Asian Mathematics Competition (SEAMC) — South-East Asia.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

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