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  2. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    In its report, the Council on Science and Public Health to the American Medical Association (AMA) used this two-hour-per-day limit to define "gaming overuse", citing the American Academy of Pediatrics guideline of no more than seven hours per day of "screen time". [11]

  3. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than those who spend more than 1.5 hours. [31] A study conducted in 2011 formalized the association of video game play and an increase in food intake in teens.

  4. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [2]

  6. Computer vision syndrome - Wikipedia

    en.wikipedia.org/wiki/Computer_vision_syndrome

    Computer vision syndrome. Computer vision syndrome (CVS) is a condition resulting from focusing the eyes on a computer or other display device for protracted, uninterrupted periods of time and the eye's muscles being unable to recover from the constant tension required to maintain focus on a close object.

  7. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    In 2013, almost half of Americans who were gaming more than they did in 2010 spent less time playing board games, watching TV, going to the movies, and watching movies at home. [8] When Americans game, 62% do so with others online or in person, yet the other person is more likely to be a friend than a significant other or family member. [8]

  8. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    Crunch (video games) In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. [1] It is often used as a way to cut the costs of ...

  9. Esports - Wikipedia

    en.wikipedia.org/wiki/Esports

    Esports. Players competing in a League of Legends tournament. Esports (/ ˈiːspɔːrts / ⓘ), short for electronic sports, is a form of competition using video games. [1] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. [2]