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  2. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  3. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Base Ten blocks for math. Virtual manipulatives for mathematics are digital representations of mathematics manipulatives based on the physical manipulatives used in classrooms. [1] They are generally used to introduce mathematical concepts using visuals and are used for teaching students new topics that may be more difficult to explain in other ...

  4. Pre-algebra - Wikipedia

    en.wikipedia.org/wiki/Pre-algebra

    Pre-algebra. A visual proof of the Pythagorean theorem. Pre-algebra is a common name for a course in middle school mathematics in the United States, usually taught in the 7th grade or 8th grade. [1] The objective of it is to prepare students for the study of algebra. Usually, Algebra I is taught in the 8th or 9th grade.

  5. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    A typical sequence of secondary-school (grades 6 to 12) courses in mathematics reads: Pre-Algebra (7th or 8th grade), Algebra I, Geometry, Algebra II, Pre-calculus, and Calculus or Statistics. However, some students enroll in integrated programs [3] while many complete high school without passing Calculus or Statistics.

  6. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The mini-games consist of an obstacle course, category matching, a maze game, and a pinball game. In The ClueFinders Math Adventures, the game is set up similar to Clue in that the central goal of each round is to identify three variables—who stole the treasure, which treasure they took, and where they hid it—based on clues. Clues are ...

  7. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...

  8. Krypto (game) - Wikipedia

    en.wikipedia.org/wiki/Krypto_(game)

    A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.

  9. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    1997; 27 years ago (1997) Written in. PHP, HTML and Adobe Flash. Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun ...