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  2. Torque - Wikipedia

    en.wikipedia.org/wiki/Torque

    For a rotating object, the linear distance covered at the circumference of rotation is the product of the radius with the angle covered. That is: linear distance = radius × angular distance. And by definition, linear distance = linear speed × time = radius × angular speed × time. By the definition of torque: torque = radius × force.

  3. Rotation around a fixed axis - Wikipedia

    en.wikipedia.org/wiki/Rotation_around_a_fixed_axis

    The simplest case of rotation around a fixed axis is that of constant angular speed. Then the total torque is zero. For the example of the Earth rotating around its axis, there is very little friction. For a fan, the motor applies a torque to compensate for friction. Similar to the fan, equipment found in the mass production manufacturing ...

  4. Moment (physics) - Wikipedia

    en.wikipedia.org/wiki/Moment_(physics)

    v. t. e. A moment is a mathematical expression involving the product of a distance and a physical quantity such as a force or electric charge. Moments are usually defined with respect to a fixed reference point and refer to physical quantities located some distance from the reference point. For example, the moment of force, often called torque ...

  5. Kinetic energy - Wikipedia

    en.wikipedia.org/wiki/Kinetic_energy

    The kinetic energy is equal to 1/2 the product of the mass and the square of the speed. In formula form: where is the mass and is the speed (magnitude of the velocity) of the body. In SI units, mass is measured in kilograms, speed in metres per second, and the resulting kinetic energy is in joules.

  6. Piston motion equations - Wikipedia

    en.wikipedia.org/wiki/Piston_motion_equations

    The reciprocating motion of a non-offset piston connected to a rotating crank through a connecting rod (as would be found in internal combustion engines) can be expressed by equations of motion. This article shows how these equations of motion can be derived using calculus as functions of angle (angle domain) and of time (time domain).

  7. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    The first general equation of motion developed was Newton's second law of motion. In its most general form it states the rate of change of momentum p = p(t) = mv(t) of an object equals the force F = F(x(t), v(t), t) acting on it, [13]: 1112. The force in the equation is not the force the object exerts.

  8. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 (SI units) or standard gravities per second (g0 /s).

  9. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Newton's first law expresses the principle of inertia: the natural behavior of a body is to move in a straight line at constant speed. A body's motion preserves the status quo, but external forces can perturb this. The modern understanding of Newton's first law is that no inertial observer is privileged over any other.