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Yandere Simulator is a stealth action video game for PC currently under development by American game developer Alex Mahan, also known under the "YandereDev" alias. [3] [4] The game centers upon an obsessively lovesick schoolgirl named Ayano Aishi, nicknamed "Yandere-chan", who has taken it upon herself to eliminate anyone she believes is attracting her "senpai's" attention. [5]
Debug menu. A debug menu or debug mode is a user interface implemented in a computer program that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Some games format their debug menu as an in-game location, referred to as a debug room (distinct from the developer's room type of Easter egg).
Software development. A debugger or debugging tool is a computer program used to test and debug other programs (the "target" program). The main use of a debugger is to run the target program under controlled conditions that permit the programmer to track its execution and monitor changes in computer resources that may indicate malfunctioning code.
The Konami Code was first used in the release of Gradius (1986), a scrolling shooter for the NES [11] and was popularized among North American players in the NES version of Contra. The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice ...
Should I add the interview I did with one of Alex's victims? Recently, I published an interview from yesterday with one of Alex's victims on the unofficial Yandere Simulator subreddit on Reddit, r/Osana. I think it might be awesome to mention the interview on the page. Should I add it now, or should I add it if the interview gains recognition ...
Healthy Start TODAY Meal Plan for the week of October 7, 2024. Comfort food favorites, like chicken & waffles, burgers, tacos and pizza.
File:Logo Yandere Simulator.svg. Size of this PNG preview of this SVG file: 800 × 300 pixels. Other resolutions: 320 × 120 pixels | 640 × 240 pixels | 1,024 × 384 pixels | 1,280 × 480 pixels | 2,560 × 960 pixels. This is a file from the Wikimedia Commons. Information from its description page there is shown below.
Ultimately, most of the content was scrapped as it was all unsourced and much of it was a duplicate of the concept of a debug menu anyway. The ideas from the "programmer's room" section of debug room were incorporated to Easter egg (media) with credit in the edit summary, although again much of the content was scrapped due to it being unsourced ...